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- /* test0.c */
-
-
-
- #include <stdio.h>
- #include <string.h>
- #include <stdlib.h>
- #include "glaux.h"
-
-
-
-
- static void Init( void )
- {
- /* one-time init (clearColor, set palette, etc) */
-
- glClearIndex( 0.0 );
- glShadeModel( GL_FLAT );
- }
-
-
- static void Reshape( int width, int height )
- {
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
- glMatrixMode(GL_MODELVIEW);
- }
-
-
- static void key_up()
- {
- printf("AUX_UP\n");
- }
-
-
- static void key_down()
- {
- printf("AUX_DOWN\n");
- }
-
-
- static void key_esc()
- {
- auxQuit();
- }
-
-
- static void display( void )
- {
- /* clear viewport */
- glClear( GL_COLOR_BUFFER_BIT );
-
- /* draw stuff */
- glIndexi( 1 );
- glBegin( GL_LINES );
- glVertex3f( 0.0, 0.0, 0.0 );
- glVertex3f( 1.0, 0.0, 0.0 );
- glEnd();
-
- glBegin( GL_LINES );
- glVertex3f( 0.0, 0.0, 0.0 );
- glVertex3f( 0.0, 0.5, 0.0 );
- glEnd();
-
-
- /* flush / swap buffers */
- glFlush();
- auxSwapBuffers();
- }
-
-
-
- int main( int argc, char **argv )
- {
- auxInitDisplayMode( AUX_INDEX );
-
- auxInitPosition( 50, 50, 400, 300 );
-
- if (auxInitWindow("test0") == GL_FALSE) {
- auxQuit();
- }
-
- Init();
-
- auxExposeFunc(Reshape);
- auxReshapeFunc(Reshape);
- auxKeyFunc( AUX_UP, key_up );
- auxKeyFunc( AUX_DOWN, key_down );
-
- auxMainLoop( display );
-
- return 0;
- }
-